![]() Giving +3, +5, or +7 outfits to your dwellers can significantly reduce production times. For Legendary outfits the cost plays a role for the production time as well. I considered that the random number picked within the damage range would be affected by the dweller's stats (so having high perception, for example, could increase the average damage slightly for a non-fixed weapon), but this seems unlikely, considering the simplicity of the FO:S combat system.Production time for outfits are based on the rarity of the outfit and the combined SPECIAL lvl for the SPECIAL stat needed for the outfit recipe. ![]() This could be as simple as the sorting algorithm just being made that way (sorting by average damage first, and then maximum damage to settle ties), but I would argue that fixed damage weapons are actually better (given the same average damage), as they would bring more consistent victories in situations where you on average win. When sorting weapons by damage in Fallout: Shelter, weapons that have a damage range (as the Enhanced Sawed-Off Shotgun, which does 6-8 damage) are ranked higher than fixed damage weapons with the same expected average damage (such as the Rusty Laser Pistol, which deals 7 damage) when sorted by the STATS column.įor example, I currently have the following weapons in this order when sorted by stats:
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